A Visual Masterpiece: A Plague Tale: Innocence (Part 1)

Last month, the trailer for A Plague Tale: Requiem dropped, securing the continuation of the story. I decided to pick up a copy of Innocence after becoming intrigued by the trailer and wanting to play it from the beginning. I’ve most certainly not been disappointed!

To give a quick backstory, A Plague Tale: Innocence was released May 14th, 2019 by Asobo Studio. It is a third-person horror survival that follows the story of teenaged Amicia and her little brother, Hugo, as they try to survive not only a war-torn France during the Hundred Year War but the devastating black plague and millions of ravenous rats. It is quite the adventure.

A still from the game

At this point, I have only advanced a few chapters into the gameplay (you know, adulting) but all ready it is worth noting just how visibly stunning this world is. During the first chapter while exploring Amicia and Hugo’s home within the keep, you can see the glint of dust floating as the sun streamed through the windows. The fire in the fireplaces would spark. The grass sways and moves with the wind. The characters noticably become dirtier, they grow with the trauma of the experiences. This game is beautiful, even with the dark content.

Rats. Literally.

Even the rats are a notable antagonist in this game. They are deadly and move in swarms. They will devour anyone that ventures within their vicinity without a source of light. At this point in the game, I have been eaten by rats at least a dozen times while trying to figure out the puzzles to advance to the next step. I would always rather take my chances against the soldiers than deal with those critters.

As I complete the game I will be posting Part 2 on my experience and take away, but in the meantime we would love to hear your take on the game! Comment below and let us know what you think, and let us know what you are hoping to see in Requiem when it drops in 2022! ✌👾🖤

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